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Agency - Mad Scientist Agency - The Works Casino - Email Acquisition Casino - Member Acquisition Financial Institution ISP - 50th GRAMMYs ISP - Beyoncé ISP - Elton ISP - Kanye West ISP - Brand Awareness ISP - New Customer Registration ISP - Preference Survey ISP - Preferred Email Opt-in ISP - Sponsored Event ISP - Sports Entertainment Life Insurance Provider Online Lending Exchange Pet Food Manufacturer Pet Food Manufacturer - Holiday Publisher - Subscriptions Retail/Convenience Store Retail/Entertainment Goods Store Retail/Sporting Goods Store Wireless Provider - New Plan Wireless Provider - New Service

PROFILE:
The client is a communication network, deploying the nation’s most
advanced fiber-optic network to deliver the benefits of converged
communications, information and entertainment services to customers.


MARKETING OBJECTIVES:

  • Increase number of preferred emails
  • Create brand momentum for immediate revenue contribution
    and long-term sustainable growth
  • Leverage client’s sponsorship relationships
  • Increase product involvement


MARKETING INITIATIVE:

  • The 50th GRAMMYs Evolution of Music promotion was open to all
    consumers and marketed through various channels that included:
    • Customer eblast
    • Mention ad in eblast for client newsletter
    • Multiple banner ads on client and partner sites
    • Seven sweepstakes Web sites
  • Promotion utilized three ways to participate, including a daily
    Instant Win Game, Sweepstakes and Contest
  • Five daily winners in the Instant Win Game each won a
    $10 Best Buy gift card
  • Sweepstakes entries were based on points earned for participating
    in promotion activities throughout a set time period
    • The more points the players earned, the more entries they
      received for a chance to win the grand prize trip for two to
      the 50th Annual GRAMMYs
    • The sweepstakes winner was randomly chosen from all
      of the entries
  • The Contest allowed players to collect points throughout the
    promotion for a variety of activities on the site
    • The player with the most points at the end of the promotion
      received the Contest grand prize of $1,000
  • Site activities included a Tell A Friend feature, Shout Outs to
    GRAMMY artists and submitting ballots for nominated artists

RESULTS:

  • Average number of visits to the site was 16 per registrant
  • Over 40% of players opted in to receive future communication
    from the client
  • Over 80% of registered users played the Instant Win Game
  • The average number of Instant Win plays was 11.5 per visitor
  • Over 1/3 of respondents indicated they would recommend this
    promotion and the client’s services to friends or colleagues

  

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